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- Path: uunet!zephyr.ens.tek.com!tekred!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i019: nh-spoilers2 - NetHack spoiler file, ver 5.35, Part03/05
- Message-ID: <6963@tekred.CNA.TEK.COM>
- Date: 7 Feb 91 01:16:25 GMT
- Sender: news@tekred.CNA.TEK.COM
- Lines: 907
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Paul Waterman <water@wheaton.uucp>
- Posting-number: Volume 12, Issue 19
- Archive-name: nh-spoilers2/Part03
- Supersedes: nh-spoilers: Volume 11, Issue 71-74
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 3 (of 5)."
- # Contents: spoilers.xaa
- # Wrapped by billr@saab on Wed Feb 6 15:49:20 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xaa' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xaa'\"
- else
- echo shar: Extracting \"'spoilers.xaa'\" \(52171 characters\)
- sed "s/^X//" >'spoilers.xaa' <<'END_OF_FILE'
- X------------------------------------------------------------------------------
- XTable of Contents:
- X
- X= Introduction ========================
- X
- X 1. INTRODUCTION 3. CREDITS
- X 2. REVISION NUMBERS 4. USING THE SPOILERS
- X
- X= Game play ===========================
- X
- X 5. COMMON QUESTIONS 18. REMOVING CURSES
- X 6. CARRYING CAPACITY 19. ROBBING SHOPS
- X 7. CASTLE LEVEL 20. SINK EFFECTS
- X 8. CLASS INTRINSICS 21. SPECIAL LEVELS
- X 9. FOUNTAIN EFFECTS 22. SPECIAL ROOMS
- X10. KICKING 23. STARTING CHARACTERS
- X11. LEVEL TITLES 24. STATS
- X12. LUCK 25. SURVIVAL
- X13. MONSTER ATTACKS 26. THRONE EFFECTS
- X14. MONSTER INFORMATION 27. UNICORN HORNS
- X15. MONSTER INTRINSICS 28. WISHES
- X16. PETS 29. GAME MESSAGES
- X17. PRAYING 30. GENERAL HINTS
- X
- X= Game items ==========================
- X
- X31. AMULETS 47. SCROLLS
- X32. IDENTIFYING AMULETS 48. SCROLL EFFECTS
- X33. ARMOR 49. CONFUSED SCROLL EFFECTS
- X34. ARMOR EFFECTS 50. IDENTIFYING SCROLLS
- X35. IDENTIFYING ARMOR 51. SPELLBOOKS
- X36. FOOD 52. TOOLS
- X37. DEAD MONSTERS 53. TOOL EFFECTS
- X38. GEMS 54. IDENTIFYING TOOLS
- X39. POTIONS 55. WANDS
- X40. POTION QUAFFING EFFECTS 56. WAND EFFECTS
- X41. POTION THROWING EFFECTS 57. IDENTIFYING WANDS
- X42. POTION VAPOR EFFECTS 58. WEAPONS
- X43. IDENTIFYING POTIONS 59. ARTIFACTS
- X44. RINGS 60. HIT PROBABILITY
- X45. RING EFFECTS 61. DAMAGE
- X46. IDENTIFYING RINGS
- X
- X= Miscellaneous =======================
- X
- X62. KNOWN BUGS 64. COMMAND REFERENCE
- X63. NETHACK ABUSE
- X
- X------------------------------------------------------------------------------
- XINTRODUCTION:
- X
- XOnce upon a time, there was a game called hack. Hack was a pretty good game,
- Xand a lot of people really enjoyed playing it. Then a strange and wonderful
- Xcreature called "The Dev Team" got hold of it, and hack was never the same
- Xagain. For starters, it suddenly got a name change, and was called nethack.
- XBut the biggest change was in the game itself. No longer was it a fun
- Xafternoon show to watch in black and white on a nine inch set. It suddenly
- Xbecame a three dimensional color holovision show with dolby surround sound and
- Xmuch, much more. (Our thanks to the dev team for a job well done.)
- X
- XThe problem with this is that people started getting addicted to the action,
- Xthe adventure, their character getting killed over and over again... In order
- Xto prevent the untimely demise of characters whose rated lifespan was about
- Xdouble the actual lifespan, a bunch of people came together and began giving
- Xeach other hints about how to dodge that nasty shopkeeper, and how to get rid
- Xof that awful wizard, and this worked well... for a time.
- X
- XThere was still a problem with this, though, for once the suggestion was
- Xgiven, unless carefully hoarded away, it was gone forever, and there were
- Xalways new people who hadn't heard the suggestions. Thus, the nethack spoiler
- Xfile was created.
- X
- XWithin this file is a large collection of lore about the game of nethack.
- XSome of it may not be true, but we have made the best effort possible to
- Xverify all of the information contained herein. Much of it has been verified,
- Xcorrected, or added since the original posting of revision one on the net.
- X
- XAlso, we would like to request that any corrections, modifications,
- Xsuggestions, etc. be e-mailed directly to water@wheaton.UUCP and not posted to
- Xthe net. We will attempt to verify any information sent us and then we will
- Xboth add it to the spoiler file (for the next release) and post an official
- Xcorrection/addition to rec.games.hack.
- X
- XBe warned: If you use the knowledge contained herein, your game will never be
- Xthe same. Your horizons will suddenly be expanded, but you may end up
- Xthinking that the game is less than it once was. That is the risk you must
- Xtake if you choose to read this file.
- X
- XGood luck, and happy hacking!
- X
- X------------------------------------------------------------------------------
- XREVISION NUMBERS:
- X
- XIn order to keep a decent idea of how the spoiler file is progressing, we have
- Xset up an official policy on how revision numbers will change. Any minor
- Xrevisions/corrections/amplifications will advance the revision number by .01.
- XNew sections added (such as this one), or complete re-writes of existing
- Xsections will advance the revision number by .10. Any complete re-write of
- Xthe entire file (just in case - it might actually happen) will advance the
- Xrevision number to the next integer.
- X
- X------------------------------------------------------------------------------
- XCREDITS:
- X
- XWell, this should actually be a VERY large list. Among others, it should
- Xinclude almost everyone who has posted any hints of value to the net within
- Xabout the last year (or even longer in some cases). Some people who have made
- Xcontributions to the cause of these spoilers above and beyond the call of
- Xduty, however, are listed here:
- X
- X Kenneth Arromdee
- X Alan Edwards
- X David Goldfarb
- X Laurence Gordon
- X Kate Gregory
- X Dolf Grunbauer
- X David Hairston
- X Michael Heggen
- X Greg Hudson
- X Lucas B. Kruijswijk
- X Stephen Marino
- X Andrew Pearce
- X Robert Potter
- X Brajesh K. Singh
- X C. G. J. Thompson, et.al
- X David Throop
- X Steve Warren
- X
- XIf any of the rest of you out there know you contributed something to the
- Xcause, but don't see your name listed here - don't get us wrong. It's not
- Xthat we're ungrateful! We probably just nuked your name by mistake!
- X
- XAnd, just for a bigger ego trip, let's list our own names once again. The
- Xcompilers and editors of this file are:
- X Alan Light (alight@wheaton.UUCP)
- X Ken Roth (kroth@wheaton.UUCP)
- X Paul Waterman (water@wheaton.UUCP)
- X
- XNote: All names are listed in alphabetical order by last name, and not by
- Xorder of importance of contribution.
- X
- X------------------------------------------------------------------------------
- XUSING THE SPOILERS:
- X
- XThere's really not much to say on this subject, other than a few intuitive
- Xpointers. How you use the spoilers is simple: You read them, and apply the
- Xknowledge contained within to your game of nethack. However, we do have one
- Xmajor hint for getting at what you want within the file quickly.
- X
- XYou will probably notice that the section headings are all in caps (like
- X"INTRODUCTION"), and that they are folowed by a colon in the actual section
- Xheader. This should make it very simple to get to whatever section you want
- Xquickly. Just load the file into your editor (or even use 'more' for that
- Xmatter), and use the search function (for instance, type "/INTRODUCTION:"
- Xwhile in 'more' or 'vi') to look for the section header. Since it's all in
- Xcaps and followed by a colon, you'll be able to filter out all the extraneous
- Xreferences, and get straight to the section you want. For instance, do you
- Xhave any idea how many times the word "armor" occurs before the "ARMOR:"
- Xsection?
- X
- XAnd now, on to the spoilers themselves!
- X
- X------------------------------------------------------------------------------
- XCOMMON QUESTIONS:
- X
- XQ: I was playing a character and he/she got polymorphed into a new human. I
- X was asked to give the character a different name, and now I can't get the
- X character back. What do I do?
- XA: Nethack allows you to have multiple characters with different names, and
- X whenever nethack saves a character it always uses the character's name,
- X regardless of whether that character used to have a different name. In
- X order to access a character of a particular name (or start one with a
- X different name), the easiest thing is to give nethack a -u flag and your
- X name. For instance, type "nethack -u name" where "name" is your
- X character's name ("Endiel" in my case - and I'll send you updates to the
- X spoilers if you can figure out where it came from).
- X
- XQ: I was playing nethack when I hit the '!' key by mistake. Now I'm sitting
- X at my prompt, and I don't know what's happened to my game. What gives?
- XA: In nethack, the '!' key will create a shell for you. What this does is
- X allow you to quickly pop out of nethack in order to do stuff, without
- X messing up your nethack game. On most systems, you can exit the shell and
- X get back to your nethack game by typing "exit."
- X
- XQ: I've found a Hawaiian shirt lying around, and I've heard them mentioned in
- X the spoilers. What use are they?
- XA: Basically, Hawaiian shirts let you effectively drop your AC by several more
- X points, as they can be worn under a suit of armor (the more pieces of
- X armor, the better the possible AC). When not enchanted, they don't do much
- X good (and actually can do harm, as shopkeepers will try to cheat you if
- X they see it). But if it's enchanted and under a suit of armor or cloak
- X (where the shopkeeper can't see it), it can be quite useful.
- X
- XQ: I've made it to the first level of Hell (probably by falling through a trap
- X in the castle level), but I can't find any down staircases? How can I get
- X down farther?
- XA: You'll find that if you're confused and read a scroll of teleportation
- X you'll get teleported to a different level. Cursed scrolls of
- X teleportation and level teleporters also do this. If you have teleport
- X control (via a ring or intrinsic), you can use these to teleport down to
- X about level fifty and then work your way up.
- X
- XQ: I've been punished, and I can't stand lugging around this ball and chain.
- X What can I do to get rid of it?
- XA: There are several ways to accomplish this. In the meantime, though, unless
- X you have a pretty good weapon, pick up the iron ball and wield it. To get
- X it off, try reading a scroll (or casting a spell) of remove curse. Or, try
- X feeding it to a rust monster, rock mole, or iron golem. A nymph may steal
- X it. Or, you can polymorph into a rust monster, rock mole, or iron golem,
- X and eat it yourself. Finally, you can polymorph into a nymph and remove
- X it. Note that lock-picks and keys won't work to get it off.
- X
- XQ: I've got the amulet, and I'm on my way up through the levels of Hell, but
- X I'm stuck. I'm in a relatively small area in the middle of the level, I
- X can't find a way out, and there's no stairway up - only one going back
- X down.
- XA: Sounds like you've found Vlad's Tower. Try going back down two levels and
- X exiting from the base of the tower. Then try looking in the upper left
- X hand corner of the maze for another stairway going up. The tower levels
- X always have an up staircase placed there. See the section on SPECIAL
- X LEVELS for more information.
- X
- XQ: I've got the amulet, and I'm on my way up, but the Wizard keeps popping in
- X and I'm tired of killing him. Is there anything I can do to get him off of
- X my case?
- XA: Most things you can do won't stop him from coming after you again. I saw a
- X post once on rec.games.hack that had about thirty suggestions, but none of
- X them would work. Basically, the only way to stop him from coming after you
- X is to exploit a "feature" of the game. Wait near the up staircase for him.
- X Then, throw a potion of paralysis at him. During the 1-15 turns that he
- X will be paralyzed, go up the staircase. He won't come after you any more.
- X The reason for this is that the game only updates the paralysis counters
- X for creatures on the same level as you - thus, it realizes that the Wizard
- X is still around, but paralyzed, and it won't un-paralyze him unless you go
- X back to that level. (Incidentally, don't count on this working in the next
- X version of nethack.)
- X
- XQ: I'm in the endgame and I'm in a long hallway that runs north-south. I
- X can't seem to find a secret door, though, and I can't teleport. How do I
- X get to the other side of the level?
- XA: Be patient and keep searching. There's a secret door in the upper left
- X wall of the corridor. However, there's a lot of nasty creatures in the
- X center of the endgame level, so if you're willing to sacrifice the
- X experience, and you can polymorph, it might be better to turn into a xorn
- X and go around the center area.
- X
- XQ: I've heard a lot about "named weapons," but I can't seem to get one. How
- X can I get one?
- XA: Well, there are five ways of getting named weapons, also known as
- X artifacts. The first, and perhaps most obvious one, is to wish for it.
- X When you are asked what you want to wish for, type "a (blessed) (+n)
- X [weapon type] named [name]," where blessed and +n (be sure to substitute a
- X number for n!) are optional, and the weapon type is correct for the name
- X agree (see the ARTIFACTS section and WISHING section for more information).
- X Another way to get a named weapon is to have it given to you by your deity.
- X If you sacrifice (#offer) enough, eventually you will probably see an
- X object appear at your feet. This will be a named weapon. A third way to
- X get a named weapon is to find it. Some of them will just be randomly
- X generated (although very rare), so be on the lookout. Oh, you will know
- X it's named when you pick it up - it's not necessary to identify it. You
- X can also gain some of the named weapons by simply finding the appropriate
- X weapon type and using the #name command. Sting and Orcrist are notable in
- X this regard. Finally, you can get Excalibur by #dipping a normal longsword
- X in a fountain (see FOUNTAIN EFFECTS for more details about this).
- X
- X------------------------------------------------------------------------------
- XCARRYING CAPACITY:
- X
- XIn order to compute the carrying capacity of a character, you need to know
- Xthree things: the character's strength, level, and if either leg is wounded.
- XStrength is divided into two parts, and is shown as str/nn. Str ranges from 1
- Xto 18 (and can jump to 25 with gauntlets of power), and nn ranges from 01 to
- X** (** is used since 100 won't fit in the two digit space). How strength
- Xaffects carrying capacity varies depending upon the strength. The character's
- Xlevel is always multiplied by five and added into the carrying capacity, and
- Xfinally, for each wounded leg (either the left, right or both can be wounded)
- Xyou have to subtract ten from the carrying capacity. Thus, the formulae for
- Xfiguring out your carrying capacity are as follows:
- X
- XStrength Capacity
- X----------- ----------------------------------------------
- X 1-18 5*level + 5*str - 10*(wounded legs)
- X18/01-18/50 5*level + 90 + nn - 10*(wounded legs)
- X18/51-18/75 5*level + 140 + 2*(nn-50) - 10*(wounded legs)
- X18/76-18/90 5*level + 190 + 3*(nn-75) - 10*(wounded legs)
- X18/91-18/95 5*level + 235 + 5*(nn-90) - 10*(wounded legs)
- X18/96-18/99 5*level + 260 + 10*(nn-95) - 10*(wounded legs)
- X18/** 5*level + 410 - 10*(wounded legs)
- X25 5*level + 380 - 10*(wounded legs)
- X
- XInterestingly enough, a strength of 25 doesn't allow as much of a carrying
- Xcapacity as 18/** does.
- X
- X------------------------------------------------------------------------------
- XCASTLE LEVEL:
- X
- XContrary to popular belief, the castle (or stronghold) level is not where the
- Xwizard is. The castle level is more of a proving ground - if you can get by
- Xit, you can probably finish the game, and if you do finish it, there are
- Xexcellent rewards (specifically, there is a wand of wishing in one of the
- Xouter four rooms). Beware, though. Although this level is littered with loot
- X(four whole rooms full of stuff to start with), it's also littered with
- Xmonsters. Guards abound, as well as at least four dragons, several lichs,
- Xsome nagas, and so on. An example castle level is below:
- X
- X-----------------------------------------------------------------------------
- X|< |}}}}}}}}} }}}}}}}}}| | |
- X| ----|}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}| | | |
- X| | |}| |-----------------------------------------------| |}| | |
- X| | | |}| + + |}|---- |
- X| | |}-------------------------------+-----------------------------}| |
- X| --- |}}}}}}| | + | + + |}}}}}}| --- |
- X| | | }| | | | | | |} | | |
- X| | | | }| |----------| |--------+--------|} --| | |
- X| | | | }# { + + \ | ^ ^ ^ ^ ^+ | | |
- X|-- |-- }| |----------| |-----------------|} | | --|
- X| | }| | | | | | |} | | |
- X| --- |}}}}}}| | + | + + |}}}}}}| --- |
- X| | |}-------------------------------+-----------------------------}| | |
- X| | --|}| + + |}| --- |
- X| | |}| |-----------------------------------------------| |}| | |
- X| --- |}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}|-- | |
- X| |}}}}}}}}} }}}}}}}}}| |
- X-----------------------------------------------------------------------------
- X
- XThe first hint that you are on the castle level is the fact that you will
- Xappear in the upper-left corner of the map, and in a maze to boot. You will
- Xalso tend to hear 'courtly sounds'. The maze you are in (see map above) is
- Xnot large, but beware, for a minotaur lurks within, and they are more than a
- Xlittle trouble.
- X
- XAfter you complete the maze, you will be on a large landing, with the castle
- Xin front of you and the moat around it. The moat will drown you in a second,
- Xso beware. Also, there are invisible giant eels in the water and they will
- Xattack you. The first question asked is: How do I get in? Well, there are
- Xmany answers, so I will outline several ideas below:
- X
- XIf you have sacrificed enough, your god will have given you five musical notes
- Xwhen you pray. Play these notes on an instrument, and the drawbridge will
- Xopen. If your god hasn't given you the five musical notes, try random notes.
- XYou'll get a series of sounds. Use these sounds like the old Master Mind game
- Xto determine the correct notes. (One sound means correct note, correct spot.
- XThe other means correct note, wrong spot.) Keep trying until the drawbridge
- Xcomes down.
- X
- XA wand of opening or a spellbook of knock will cause the drawbridge to come
- Xdown. A wand of striking will disintegrate the portcullis, but you still have
- Xto bridge the moat to get in. Try pushing in a boulder, zapping a wand of
- Xcold or fire at the moat, or using water walking, levitation, or jumping
- Xboots.
- X
- XAnother method of entering the castle is by polymorphing yourself into a xorn.
- XA xorn can walk through the walls of the castle straight into the middle. Be
- Xwarned, though - xorns can't swim, so you'll still have to bridge the moat.
- X
- XA final method of getting in is using the back door. Using boots of
- Xlevitation or water walking (or equivalent items or spells), walk through the
- Xmoat around to the back of the castle. Pick the lock on the back door and
- Xwalk in. Be careful of the trapdoors, though!
- X
- XOnce you're into the castle, if you're not prepared to fight for your life
- Xagainst ravenous hordes of monsters, there are two ways of getting rid of most
- Xof them (albeit forfeiting the experience for killing them). Either use a
- Xring of conflict or walk back over the trapdoors, letting them all go falling
- Xdown into the upper level of hell as they try to follow you. Kill off the
- Xrest, grab the wand of wishing, try sitting on the throne for another wish or
- Xtwo, and then go for the ultimate challenge - the Wizard himself, by
- Xteleporting down to level fifty or so.
- X
- X------------------------------------------------------------------------------
- XCLASS INTRINSICS:
- X
- X------------------------------------------------------------------------------
- X|Chr| Original (Level 1) | 7 | 10 | 15 |17| 20 |
- X------------------------------------------------------------------------------
- X| A | fast, stealthy | | auto search | | | |
- X| B | poison resist | fast | | stealthy | | |
- X| C | ---- | fast | | warned | | |
- X| E | auto search, see invisible, sleep resist, fast | | |
- X| H | poison resist | | | warned | | |
- X| K | ---- | fast | | | | |
- X| P | ---- | warned | | | | fire res. |
- X| R | stealthy | | auto search | | | |
- X| S | fast | | | stealthy | | |
- X| T | ---- | | auto search | | | poison res. |
- X| V | stealthy, cold res. | fast | | | --------------|
- X| W | ---- | | | warned | teleport cont. |
- X------------------------------------------------------------------------------
- X
- X------------------------------------------------------------------------------
- XFOUNTAIN EFFECTS:
- X
- XThere are basically two things you can do at a fountain. You can either quaff
- Xof dip something. Different effects can occur when you do these as follows:
- X
- XQuaffing at the fountain (chance is out of thirty):
- X
- XChance Effect
- X------ ------
- X 9 The cool draught refreshes you. (Gain 1-10 nutrition)
- X 9 This tepid water is tasteless. (Nothing happens)
- X 1 You feel self knowledgeable... (Lists intrinsics for you)
- X 1 The water is foul! You gag and vomit! (Lose 11-30 food)
- X 1 The water is contaminated! (If poison resistant, lose 1-4 hp.
- X Otherwise, lose 1-10 hp and 3-6 str.)
- X 1 An endless stream of snakes pour forth! (Creates water moccasins)
- X You hear something hissing! (If blind)
- X The fountain bubbles furiously for a moment, then calms (If water
- X moccasins have been genocided)
- X 1 You have unleased a water demon! (Creates water demon)
- X You feel the presence of evil. (If blind)
- X Will give you a wish (20 - dungeon level)% of the time.
- X 1 This water's no good! (Each item you have has a percentage chance of
- X being cursed.)
- X 1 You see an image of someone stalking you. But it disappears.
- X (Intrinsic see invisible gained)
- X 1 You sense the presence of monsters. (Detect monster)
- X 1 You spot a gem in the sparkling waters. (Find gem)
- X 1 You have attracted a water nymph! (Creates water nymph)
- X You hear a seductive voice. (If blind)
- X A large bubble rises to the surface and pops. (If nymphs are genocided)
- X You hear a loud pop. (If blind and nymphs are genocided)
- X 1 This water gives you bad breath. (Monsters flee one round)
- X 1 Water gushes forth from the overflowing fountain. (Note: this cannot
- X happen in a room with a staircase.)
- X
- XDipping an item at a fountain:
- X
- XIf the item is a longsword, your experience level is five or greater, the
- Xlongsword dipped is not an artifact, and Excalibur does not yet exist in your
- Xdungeon, then you have a one out of six chance of gaining Excalibur. "A murky
- Xhand from the depths reaches up to bless the sword. As the hand retreats, the
- Xfountain disappears."
- X
- XOtherwise (chance is out of thirty):
- X
- XChance Effect
- X------ ------
- X 16 The object gets wet.
- X 4 The water glows for a moment. (Item uncursed)
- X A feeling of loss comes over you. (If item is not cursed)
- X 1 The item is cursed.
- X 1 Water demon (As in quaffing)
- X 1 Water nymph (As in quaffing)
- X 1 Water moccasins (As in quaffing)
- X 1 Spot a gem (As in quaffing)
- X 1 Water gushes forth (As in quaffing)
- X 1 A strange tingling runs up your arm. (Nothing happens)
- X 1 You feel a sudden chill. (Nothing happens)
- X 1 An urge to take a bath overwhelms you.
- X (If gold > 10...) You lost some of your gold in the fountain.
- X 1 Far below, you see coins glistening in the water. (More coins the
- X nearer the surface you are.)
- X
- X------------------------------------------------------------------------------
- XKICKING:
- X
- XKicking is one of the more useful functions in nethack. Basically, you can
- Xkick any creature or object within the game. You cannot, however kick
- Xanything if you are polymorphed into a monster with no legs (a snake, for
- Xinstance) or a monster that is too small, if your legs are wounded, if your
- Xload is too heavy, or if you are stuck in a pit or bear trap. The effects of
- Xkicking certain things are listed below (although be careful - kicking things
- Xcan make a lot of noise and wake up monsters on the level):
- X
- XAltars - kicking an altar is, in general, a bad idea. Deities can do all
- Xsorts of nasty things to you if you get them pissed off.
- X
- XDoors - if a door is locked and you don't have a lock-pick, one way to get
- Xthrough the door is to kick it down. Watch out for lost hit points and
- Xwounded legs if you do this, though. Similarly, it is possible to kick down a
- Xsecret door, even if you haven't found it. So... if you're pretty sure
- Xthere's a secret door there, and you haven't found it after the last five
- Xsearches, you might want to try kicking it a bit.
- X
- XChests - it is possible to break the lock on a locked chest by kicking it. Of
- Xcourse, it is also possible to lose hit points and damage your legs by doing
- Xso, so be careful to keep on eye out when at lower experience levels.
- X
- XEmpty space - kicking at empty space isn't terribly smart. Although you
- Xprobably will get away with it, you do have a chance of straining a muscle,
- Xwhich wounds your right leg.
- X
- XMonsters - in general, when you kick a monster you will damage it. Kicking a
- Xmonster is a good alternative if you have no weapon. It is also a good
- Xalternative if you are confused, as you will not then randomly wander around
- Xif you miss the monster aimed at. There are however a few exceptions to the
- Xrule with kicking monsters... notably, kicking dragons and elephants will do
- Xno damage to them, as their skin is too thick.
- X
- XObjects - in general, when you kick an object, it will move in the direction
- Xin which you kick it. The distance it moves will depend on your strength and
- Xthe weight of the object. Fragile objects are not good to kick. For
- Xinstance, kicking an egg will cause it to go splat, and kicking a potion will
- Xgenerally break it. Of course, this can be a way of identifying potions, as
- Xyou will then get the vapor effect if the potion has any.
- X
- XSinks - kicking a sink will produce various effects. 75% of the time, you
- Xwill merely get the message "Klunk! The pipes vibrate noisily." (or just
- X"Klunk!" if you're blind). Otherwise, there is a 1/3 chance of having a black
- Xpudding ooze up from the drain and attack you (assuming they haven't been
- Xgenocided yet). If this doesn't happen, you have a 1/3 chance of "the dish
- Xwasher" returning. It just so happens that the dish washer is a
- Xsuccubus/incubus, however, so you might want to watch out for this. Assuming
- Xthat doesn't happen, you've got a 1/3 chance that a ring (only one per sink)
- Xwill pop up from the drain in a bunch of muddy waste.
- X
- XThrones - kicking a throne can have several effects. If your luck is
- Xnegative, you will always end up destroying the throne and finding several
- Xgold pieces in the rubble (probably after a few sore toes, however). If your
- Xluck is positive, you have a chance of kicking loose some ornamental coins
- Xand gems instead.
- X
- X------------------------------------------------------------------------------
- XLEVEL TITLES:
- X
- X------------------------------------------------------------------------------
- X| Lvl |Archaeologist|Barbarian |Caveman |Elf |Healer |Knight |
- X------------------------------------------------------------------------------
- X| 1-2 |Digger |Plunderer |Troglodyte|Edhel |PreMed |Gallant |
- X| 3-5 |Field Worker |Pillager |Aborigine |Edhel |Med Student |Esquire |
- X| 6-9 |Investigator |Bandit |Wanderer |Ohtar |Medic |Bachelor |
- X|10-13|Exhumer |Brigand |Vagrant |Kano |Intern |Sergeant |
- X|14-17|Excavator |Raider |Wayfarer |Arandur|Doctor |Knight |
- X|18-21|Spelunker |Reaver |Roamer |Hir |Physician |Banneret |
- X|22-25|Speleologist |Slayer |Nomad |Aredhel|Specialist |Chevalier |
- X|26-29|Collector |Chieftain |Rover |Ernil |Surgeon |Seignieur |
- X| 30 |Curator |Conqueror |Pioneer |Elentar|Chief Surgeon|Paladin |
- X------------------------------------------------------------------------------
- X
- X------------------------------------------------------------------------------
- X| Lvl |Priest |Rogue |Samurai|Tourist |Valkyrie |Wizard |
- X------------------------------------------------------------------------------
- X| 1-2 |Aspirant |Footpad |Chigo |Rambler |Stripling |Evoker |
- X| 3-5 |Acolyte |Cutpurse|Bushi |Sightseer |Skirmisher |Conjurer |
- X| 6-9 |Adept |Rogue |Genin |Excursionist|Fighter |Thaumaturge |
- X|10-13|Priest |Pilferer|Genin |Peregrinator|Woman-at-arms|Magician |
- X|14-17|Curate |Robber |Chunin |Traveler |Warrior |Enchanter |
- X|18-21|Canon |Burglar |Chunin |Journeyer |Swashbuckler |Sorcerer |
- X|22-25|Lama |Filcher |Jonin |Voyager |Heroine |Necromancer |
- X|26-29|Patriarch |Magsman |Jonin |Explorer |Champion |Wizard |
- X| 30 |High Priest|Thief |Jonin |Adventurer |Lady |Mage |
- X------------------------------------------------------------------------------
- X
- X------------------------------------------------------------------------------
- XLUCK:
- X
- XYour luck begins at 0, (+/-1 depending on the moon), and can range from -10 to
- X+10. When modified, it will decrease or increase (time-out) by 1 toward its
- Xstarting value every 600 moves (300 for angry gods) unless you're carrying a
- Xluckstone:
- X blessed => good (positive) luck will not decrease
- X uncursed => good and bad luck will not time-out
- X cursed => bad (negative) luck will not increase.
- XWhile carrying a luckstone you may still change your luck.
- X
- XTo Increase Your Luck:
- X 1. Throw a gem at a unicorn.
- X +5 (identified jewel & co-aligned unicorn)
- X +1 (unidentified jewel)
- X -3 to +3 (identified jewel & non-co-aligned unicorn)
- X 2. Sacrifice on a co-aligned altar.
- X +0 to +5 (monster difficulty factor & sacrifice accepted & favor
- X awarded) Seeing a four-leaf clover is a sign that your luck has
- X improved.
- X =0 (if negative luck & not angry god)
- X +1 (if negative luck & angry god)
- X 3. Sacrifice on a non-co-aligned altar.
- X +1 (if negative luck & not angry god & successful)
- X Chance of success is (3 + exp. level) / (8 + exp. level)
- X 4. Sacrificing a human corpse at a chaotic altar.
- X +2 (chaotic only)
- X 5. Sitting on a throne.
- X +1 (if negative luck, sometimes)
- X 6. Prayer.
- X =0 (if negative luck & not angry god, small chance)
- X
- XTo Decrease Your Luck:
- X
- X 1. Killing a co-aligned unicorn.
- X -5 Period.
- X 2. Sacrificing a human.
- X -5 (non-chaotic only)
- X 3. After converting to a new god, trying to sacrifice at the altar of your
- X original god. Conversion is accomplished by sacrificing at a non-co-
- X aligned altar while your god is angry.
- X -5 Regardless.
- X 4. Converting to a new god.
- X -3 Regardless.
- X 5. Praying before your between prayer time-out expires.
- X -3 Always.
- X 6. Breaking a mirror.
- X -2 (Figures, doesn't it?)
- X 7. Killing a friendly human.
- X -2 Period.
- X 8. Killing a pet (or other tame monster).
- X -1 per pet.
- X 9. Desecrating (kicking or digging) a co-aligned altar.
- X -1 (Ouch!)
- X 10. Killing a peaceful monster.
- X -1 (50% chance)
- X 11. Sacrifice at a non-co-aligned altar.
- X -1 (if not angry god & failure)
- X Chance of success is (3 + exp. level) / (8 + exp. level)
- X 12. Hitting a blind monster.
- X -1 (0.2% chance)
- X
- XRobbing shops does not lower your luck.
- X
- X------------------------------------------------------------------------------
- XMONSTER ATTACKS:
- X
- XThis section details the number and types of attacks each monster has, as well
- Xas how much damage they can do for each attack, and what type of damage is
- Xdone. Each monster can have from one to five attacks (except the mail daemon,
- Xwhich doesn't attack). These attacks are listed in the order in which they
- Xwill occur, in the following format: Attack-type Damage (Damage type).
- X
- XAttack types, damage, and damage types are explained below the chart.
- X
- X Name Attacks
- X------------------------------------------------------------------------------
- X| acid blob | Defensive LEVd8 (Acid) |
- X| air elemental | Engulf 2d10 |
- X| ape | Claw 1d3, Claw 1d3, Bite 1d6 |
- X| archeologist | Weapon 1d6 |
- X| Asmodeus | Claw 4d4, Magic 6d6 (Cold) |
- X| Baalzebub | Bite 2d6 (Str.), Gaze 2d6 (Stun) |
- X| baby black dragon | Bite 2d6 |
- X| baby blue dragon | Bite 2d6 |
- X| baby crocodile | Bite 1d4 |
- X| baby gray dragon | Bite 2d6 |
- X| baby green dragon | Bite 2d6 |
- X| baby long worm | Bite 1d6 |
- X| baby orange dragon | Bite 2d6 |
- X| baby purple worm | Bite 1d6 |
- X| baby red dragon | Bite 2d6 |
- X| baby white dragon | Bite 2d6 |
- X| baby yellow dragon | Bite 2d6 |
- X| balrog | Weapon 8d4, Weapon 4d6 |
- X| baluchitherium | Claw 5d4, Claw 5d4 |
- X| barbarian | Weapon 1d6 |
- X| barbed devil | Claw 2d4, Claw 2d4, Sting 3d4 |
- X| barrow wight | Claw 1d4, Magic 0d0 (Spell), |
- X| | Weapon 0d0 (Drain Life) |
- X| bat | Bite 1d4 |
- X| black dragon | Breath 4d10 (Disint./Death), Bite 3d8, Claw 1d4, |
- X| | Claw 1d4 |
- X| black naga | Bite 2d6, Spit 1d25 (Acid) |
- X| black naga hatchling | Bite 1d4 |
- X| black pudding | Bite 3d8 (Rust), Defensive 0d0 (Rust) |
- X| black unicorn | Butt 1d12, Kick 1d6 |
- X| blue dragon | Breath 4d6 (Shock), Bite 3d8, Claw 1d4, Claw 1d4 |
- X| blue jelly | Defensive (LEV+1)d6 (Cold) |
- X| bone devil | Weapon 3d4, Sting 2d4 (Str.) |
- X| brown mold | Defensive (LEV+1)d6 (Cold) |
- X| brown pudding | Bite 0d0 (Decay) |
- X| bugbear | Weapon 2d4 |
- X| captain | Weapon 4d4, Weapon 4d4 |
- X| carnivorous ape | Claw 1d4, Claw 1d4, Hug 1d8 |
- X| cave spider | Bite 1d2 |
- X| caveman | Weapon 2d4 |
- X| cavewoman | Weapon 2d4 |
- X| Cerberus | Bite 3d6, Bite 3d6, Bite 3d6 |
- X| chameleon | Bite 4d2 |
- X| Charon | Weapon 1d8, Touch 1d8 (Paralyze) |
- X| clay golem | Claw 3d10 |
- X| cobra | Bite 2d4 (Str.), Spit 1d25 (Blind) |
- X| cockatrice | Bite 1d3, Touch 0d0 (Petrify), |
- X| | Defensive 0d0 (Petrify) |
- X| crocodile | Bite 4d2, Claw 1d12 |
- X| demilich | Touch 3d4 (Cold), Magic 0d0 (Spell) |
- X| Demogorgon | Magic 8d6 (Spell), Sting 1d4 (Drain Life), |
- X| | Claw 1d6 (Disease), Claw 1d6 (Disease) |
- X| demon | Weapon 1d4, Claw 1d4, Bite 1d4 |
- X| Dispater | Weapon 4d6, Magic 6d6 (Spell) |
- X| djinni | Weapon 2d8 |
- X| dog | Bite 1d6 |
- X| dust vortex | Engulf 2d8 (Blind) |
- X| dwarf | Weapon 1d8 |
- X| dwarf king | Weapon 2d6, Weapon 2d6 |
- X| dwarf lord | Weapon 2d4, Weapon 2d4 |
- X| earth elemental | Claw 4d6 |
- X| electric eel | Bite 4d6 (Shock), Touch 0d0 (Wrap) |
- X| elf | Weapon 1d8 |
- X| elf mummy | Claw 2d4 |
- X| elf zombie | Claw 1d7 |
- X| elf-lord | Weapon 2d4, Weapon 2d4 |
- X| Elvenking | Weapon 2d4, Weapon 2d |
- X| energy vortex | Engulf 1d6 (Shock), Engulf 0d0 (Drain Energy), |
- X| | Defensive (LEV+1)d4 (Shock) |
- X| erinyes | Weapon 2d4 (Str.) |
- X| ettin | Weapon 2d8, Weapon 3d6 |
- X| ettin mummy | Claw 2d6, Claw 2d6 |
- X| ettin zombie | Claw 1d10, Claw 1d10 |
- X| fire ant | Bite 1d4 (Fire) |
- X| fire elemental | Claw 3d6 (Fire), Defensive (LEV+1)d4 (Fire) |
- X| fire giant | Weapon 2d10 |
- X| fire vortex | Engulf 1d10 (Fire), Defensive (LEV+1)d4 (Fire) |
- X| flesh golem | Claw 2d8, Claw 2d8 |
- X| floating eye | Defensive (LEV+1)d70 (Paralyze) |
- X| fog cloud | Engulf 1d6 |
- X| forest centaur | Weapon 1d8, Kick 1d6 |
- X| freezing sphere | Explode 4d6 (Cold) |
- X| frost giant | Weapon 2d12 |
- X| garter snake | Bite 1d2 |
- X| gecko | Bite 1d3 |
- X| gelatinous cube | Touch 2d4 (Paralyze), |
- X| | Defensive (LEV+1)d4 (Paralyze) |
- X| Geryon | Claw 3d6, Claw 3d6, Sting 2d4 (Str.) |
- X| ghost | Touch 1d1 |
- X| giant | Weapon 2d10 |
- X| giant ant | Bite 1d4 |
- X| giant bat | Bite 1d6 |
- X| giant beetle | Bite 3d6 |
- X| giant eel | Bite 3d6, Touch 0d0 (Wrap) |
- X| giant mimic | Claw 3d6 (Stick), Claw 3d6 (Stick) |
- X| giant mummy | Claw 3d4, Claw 3d4 |
- X| giant rat | Bite 1d3 |
- X| giant spider | Bite 2d4 (Str.) |
- X| giant zombie | Claw 2d8, Claw 2d8 |
- X| gnome | Weapon 1d6 |
- X| gnome king | Weapon 2d6 |
- X| gnome lord | Weapon 1d8 |
- X| gnome mummy | Claw 1d6 |
- X| gnome zombie | Claw 1d5 |
- X| gnomish wizard | Magic 0d0 (Spell) |
- X| goblin | Weapon 1d4 |
- X| golden naga | Bite 2d6, Magic 4d6 (Spell) |
- X| golden naga hatchling | Bite 1d4 |
- X| gray dragon | Breath 4d6 (Mag. Mis.), Bite 3d8, Claw 1d4, |
- X| | Claw 1d4 |
- X| gray ooze | Bite 2d8 (Rust) |
- X| gray unicorn | Butt 1d12, Kick 1d6 |
- X| green dragon | Breath 4d6 (Str.), Bite 3d8, Claw 1d4, Claw 1d4 |
- X| green mold | Defensive LEVd4 (Acid) |
- X| Green-elf | Weapon 2d4 |
- X| gremlin | Claw 1d6, Claw 1d6, Bite 1d4, Claw 0d0 (Curse) |
- X| Grey-elf | Weapon 2d4 |
- X| grid bug | Bite 1d1 (Shock) |
- X| guard | Weapon 4d10 |
- X| guardian naga | Bite 1d6 (Paralyze), Hug 2d4, Spit 1d6 (Str.) |
- X| guardian naga hatchling | Bite 1d4 |
- X| healer | Weapon 1d6 |
- X| hell hound | Bite 3d6, Breath 3d6 (Fire) |
- X| hell hound pup | Bite 2d6, Breath 2d6 (Fire) |
- X| hezrou | Claw 1d3, Claw 1d3, Bite 4d4 |
- X| hill giant | Weapon 2d8 |
- X| hill orc | Weapon 1d6 |
- X| hobbit | Weapon 1d6 |
- X| hobgoblin | Weapon 1d6 |
- X| homunculus | Bite 1d3 (Sleep) |
- X| horned devil | Weapon 1d4, Claw 1d4, Bite 2d3, Sting 1d3 |
- X| housecat | Bite 1d6 |
- X| human | Weapon 1d6 |
- X| human mummy | Claw 2d4, Claw 2d4 |
- X| human zombie | Claw 1d8 |
- X| ice devil | Claw 1d4, Claw 1d4, Bite 2d4, Sting 3d4 (Cold) |
- X| ice troll | Claw 2d6, Claw 2d6 (Cold), Bite 2d6 |
- X| ice vortex | Engulf 1d6 (Cold) |
- X| iguana | Bite 1d4 |
- X| imp | Claw 1d4 |
- X| incubus | Bite 0d0 (Seduce), Claw 1d3, Claw 1d3 |
- X| iron golem | Weapon 4d10, Breath 4d6 (Str.) |
- X| iron piercer | Bite 3d6 |
- X| jabberwock | Bite 2d10, Bite 2d10, Claw 2d10, Claw 2d10 |
- X| jackal | Bite 1d2 |
- X| jackalwere | Bite 1d4 (Lycanthropy) |
- X| jaguar | Claw 1d4, Claw 1d4, Bite 1d8 |
- X| Juiblex | Engulf 4d10 (Disease), Spit 3d6 (Acid) |
- X| Keystone Kop | Weapon 1d4 |
- X| killer bee | Sting 1d3 (Str.) |
- X| kitten | Bite 1d6 |
- X| knight | Weapon 1d6 |
- X| kobold | Weapon 1d4 |
- X| kobold lord | Weapon 2d4 |
- X| kobold mummy | Claw 1d4 |
- X| kobold shaman | Magic 0d0 (Spell) |
- X| kobold zombie | Claw 1d4 |
- X| Kop Kaptain | Weapon 2d6 |
- X| Kop Lieutenant | Weapon 1d8 |
- X| Kop Sergeant | Weapon 1d6 |
- X| kraken | Claw 2d4, Claw 2d4, Hug 2d6 (Wrap), Bite 5d4 |
- X| large cat | Bite 2d4 |
- X| large dog | Bite 2d4 |
- X| large kobold | Weapon 1d6 |
- X| large mimic | Claw 3d4 (Stick) |
- X| leather golem | Claw 1d6, Claw 1d6 |
- X| lemure | Claw 1d3 |
- X| leocrotta | Claw 2d6, Bite 2d6, Claw 2d6 |
- X| leprechaun | Claw 1d2 (Steal $) |
- X| lich | Touch 1d10 (Cold), Magic 0d0 (Spell) |
- X| lieutenant | Weapon 3d4, Weapon 3d4 |
- X| little dog | Bite 1d6 |
- X| lizard | Bite 1d6 |
- X| long worm | Bite 1d4 |
- X| lurker above | Engulf 1d8 (Digest) |
- X| mail daemon | |
- X| manes | Claw 1d3, Claw 1d3, Bite 1d4 |
- X| marilith | Weapon 2d4, Weapon 2d4, Weapon 2d4, Weapon 2d4, |
- X| | Weapon 2d4 |
- X| master lich | Touch 3d6 (Cold), Magic 0d0 (Spell) |
- X| Medusa | Claw 1d8, Gaze 0d0 (Petrify), Bite 1d6 (Str.), |
- X| | Weapon 2d4 |
- X| minotaur | Claw 3d10, Claw 3d10, Butt 2d |
- X| Mordor orc | Weapon 1d6 |
- X| mountain centaur | Weapon 1d10, Kick 1d6, Kick 1d6 |
- X| mountain nymph | Claw 0d0 (Steal), Claw 0d0 (Seduce) |
- X| mumakil | Butt 4d12, Bite 2d6 |
- X| nalfeshnee | Claw 1d4, Claw 1d4, Bite 2d4, Magic 0d0 (Spell) |
- X| Nazgul | Weapon 1d4 (Drain Life), Breath 0d0 (Sleep) |
- X| newt | Bite 1d2 |
- X| nurse | Claw 2d6 (Heal) |
- X| ochre jelly | Engulf 3d6 (Acid), Defensive LEVd6 (Acid) |
- X| ogre | Weapon 2d5 |
- X| ogre king | Weapon 3d5 |
- X| ogre lord | Weapon 2d6 |
- X| Olog-hai | Claw 2d8, Weapon 3d6, Bite 2d6 |
- X| oracle | Defensive (LEV+1)d4 (Mag. Mis.) |
- X| orange dragon | Breath 4d25 (Sleep), Bite 3d8, Claw 1d4, |
- X| | Claw 1d4 |
- X| orc | Weapon 1d8 |
- X| orc mummy | Claw 1d6 |
- X| orc shaman | Magic 0d0 (Spell) |
- X| orc zombie | Claw 1d6 |
- X| orc-captain | Weapon 2d4, Weapon 2d4 |
- X| Orcus | Magic 8d6 (Spell), Weapon 3d6, Claw 3d4, |
- X| | Claw 3d4, Sting 2d4 (Str.) |
- X| owlbear | Claw 1d6, Claw 1d6, Hug 2d8 |
- X| pit fiend | Weapon 4d2, Weapon 4d2, Hug 2d4 |
- X| pit viper | Bite 1d4 (Str.), Bite 1d4 (Str.) |
- X| plains centaur | Weapon 1d6, Kick 1d6 |
- X| priest | Weapon 1d6 |
- X| priestess | Weapon 1d6 |
- X| purple worm | Bite 2d8, Engulf 1d10 (Digest) |
- X| python | Bite 1d4 (Str.), Hug 2d4 (Wrap) |
- X| quantum mechanic | Claw 1d4 (Teleport) |
- X| quasit | Claw 1d2 (Dex.), Claw 1d2 (Dex.), Bite 1d4 |
- X| queen bee | Sting 1d8 (Str.) |
- X| quivering blob | Touch 1d8 |
- X| rabid rat | Bite 2d4 (Con.) |
- X| ratwere | Bite 1d4 (Lycanthropy) |
- X| red dragon | Breath 6d6 (Fire), Bite 3d8, Claw 1d4, Claw 1d4 |
- X| red mold | Defensive (LEV+1)d4 (Fire) |
- X| red naga | Bite 2d4, Breath 2d6 (Fire) |
- X| red naga hatchling | Bite 1d4 |
- X| rock mole | Bite 1d6 |
- X| rock piercer | Bite 2d6 |
- X| rock troll | Claw 2d8, Weapon 3d6, Bite 2d6 |
- X| rogue | Weapon 1d6 |
- X| rope golem | Claw 1d6, Hug 6d1 |
- X| rothe | Claw 1d3, Bite 1d3, Bite 1d8 |
- X| rust monster | Touch 0d0 (Rust), Touch 0d0 (Rust), |
- X| | Defensive 0d0 (Rust) |
- X| samurai | Weapon 1d8 |
- X| scorpion | Claw 1d2, Claw 1d2, Sting 1d4 (Str.) |
- X| sergeant | Weapon 2d6 |
- X| sewer rat | Bite 1d3 |
- X| shopkeeper | Weapon 4d4, Weapon 4d4 |
- X| small mimic | Claw 3d4 |
- X| snake | Bite 1d6 (Str.) |
- X| soldier | Weapon 1d8 |
- X| soldier ant | Bite 2d4, Sting 3d4 (Str.) |
- END_OF_FILE
- if test 52171 -ne `wc -c <'spoilers.xaa'`; then
- echo shar: \"'spoilers.xaa'\" unpacked with wrong size!
- fi
- # end of 'spoilers.xaa'
- fi
- echo shar: End of archive 3 \(of 5\).
- cp /dev/null ark3isdone
- MISSING=""
- for I in 1 2 3 4 5 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 5 archives.
- rm -f ark[1-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-